How to Enable a Demo Slot

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Free spins feature
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Variants
Actively manage Variants in your project by using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin turned on to enable this UI. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column has an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click it in the list and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. If Holmes Trail click on a property you'll see its value saved. You can also save the current value by pressing the right-hand button. If you change the value, the Variant will update the captured value and save the updated value for that property. The Level Viewport value won't be affected however the project will be saved. When the Variant activates, the Variant will have the ability to access the functions accessible to the bound Actor.
In contrast to the previous Variant Manager however, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your Actors to Variants. If the Variant is on, the property's captured value will be the same as the Variant's value. If the Variant is off the property's captured values won't be updated.
You'll also be able to view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model has 150% BOM. You can incorporate this information in your user interfaces. You can also switch between different trim options for the Variant.
As with other components of Unreal Variants are able to be edited and then added to your project. Once you've created your Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the actor. If you're creating an interface, you can use thumbnail images to showcase the different Variants that you're working with.